Tuesday, December 29, 2015

Focus: Three horrific and Lovecraftian game devs in the walking simulator genre

Connor Sherlock
“In his house at R’lyeh, dead Cthulhu waits dreaming."Recommended game: Marginalia, made together with Cameron Kunzelman who also made the awesome horror game Catachresis and the quite funny Slavoj Žižek Makes A Twine Game. (Kunzelman has an interesting blog as well.)

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Kitty Horrorshow

"I still like telling stories, but I want to make environments to contain the stories, so that people can walk around and feel present and be absorbed and crane their necks up at things.”
Recommended game: Chyrza. No frights, just chills down my spine, all the way down. Exactly the way I like my horror.

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David
Szymanski
That’s kind of the underlying theme of The Moon Sliver: the horror of uncertainty and the yearning that maybe there’s ultimately something better than this. I don’t think it’s specifically a Christian game, because I think everyone struggles with these questions. It’s portraying life as I see it. A lot of confusion, but there’s this deep almost instinctive knowledge that something isn’t right, and there’s more than just this. - See more at: http://www.relyonhorror.com/in-depth/david-szymanski-interview-the-journey-to-horror-via-story-faith-and-impressionism/#sthash.YzHZfC6F.dpuf
That’s kind of the underlying theme of The Moon Sliver: the horror of uncertainty and the yearning that maybe there’s ultimately something better than this. I don’t think it’s specifically a Christian game, because I think everyone struggles with these questions. It’s portraying life as I see it. A lot of confusion, but there’s this deep almost instinctive knowledge that something isn’t right, and there’s more than just this. - See more at: http://www.relyonhorror.com/in-depth/david-szymanski-interview-the-journey-to-horror-via-story-faith-and-impressionism/#sthash.YzHZfC6F.dpuf
I’ve dealt (and still deal) with a lot of questions and uncertainties. That’s kind of the underlying theme of The Moon Sliver: the horror of uncertainty and the yearning that maybe there’s ultimately something better than this. I don’t think it’s specifically a Christian game, because I think everyone struggles with these questions. It’s portraying life as I see it. A lot of confusion, but there’s this deep almost instinctive knowledge that something isn’t right, and there’s more than just this - See more at: http://www.relyonhorror.com/in-depth/david-szymanski-interview-the-journey-to-horror-via-story-faith-and-impressionism/#sthash.VHvUGoxC.dpuf
I’ve dealt (and still deal) with a lot of questions and uncertainties. That’s kind of the underlying theme of The Moon Sliver: the horror of uncertainty and the yearning that maybe there’s ultimately something better than this. I don’t think it’s specifically a Christian game, because I think everyone struggles with these questions. It’s portraying life as I see it. A lot of confusion, but there’s this deep almost instinctive knowledge that something isn’t right, and there’s more than just this - See more at: http://www.relyonhorror.com/in-depth/david-szymanski-interview-the-journey-to-horror-via-story-faith-and-impressionism/#sthash.VHvUGoxC.dpuf
"I’ve dealt (and still deal) with a lot of questions and uncertainties. That’s kind of the underlying theme of The Moon Sliver: the horror of uncertainty and the yearning that maybe there’s ultimately something better than this. I don’t think it’s specifically a Christian game, because I think everyone struggles with these questions. It’s portraying life as I see it. A lot of confusion, but there’s this deep almost instinctive knowledge that something isn’t right, and there’s more than just this."
Recommended games: The Moon Sliver and The Music Machine, and not because of their tangential story connection, but because they affected me the most. The have the best characterization of hir four games and explore hir relationship to faith most succinctly.



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Rough, discontinuous edges; looming architectural masses; bulging swathes of colour—all of them luminous, or cast in shadow. These are just some of the effects you encounter in the growing genre of freeware horror and landscape games, spearheaded by the likes of ceMelusine, Kitty Horrorshow, and Connor Sherlock. Together, they constitute a glitch art known for its lethargic smearing-together of retro graphics with dreamlike and impossible aesthetics.
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Dialogue and thought texts appear where the speaker or thinker would have been standing. The pop-ups thus work like stage directions overlaid onto a 3D environment, adding another layer of interpretation to the scene: Not only are you piecing together the flow of conversation, but the flow of movement as well. This gives the empty, dead, and lonely world a surprising dynamism and life that makes the story feel more immediate, more in-the-moment.
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The Moon Sliver
is all about interpretation and misinterpretation and reinterpretation, and the presentation of its story forces us to live in that same state of confusion as its characters.
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So when we do find the titular Moon Sliver, that holy document of prophecy, and we hear of its concrete morality and its precise blessings, the simplicity and straightforwardness of its divination becomes very attractive. Precise prophecy is so much more comforting than the vagaries of life. It’s no wonder these people worshiped The Moon Sliver. It offers understanding.
But now The Moon Sliver is gone, and we too feel the oppressive confusion that consumes the remaining islanders. Is its prophecy true? Are its blessings real? Who are we without it to guide us? Who are we in general?
/.../
The text never prioritizes one point of view, preventing us from forming a sympathetic bias towards the protagonist. Or rather, we’re allowed to form a sympathetic bias towards each character since any one of them could be the protagonist, could be “us”. 
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The game combines past and present, purposefully trying to confuse us about identity and time because it knows both of those things add context to a scene that change its meaning, and The Moon Sliver wants us to be aware of this change.
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The Moon Sliver is a story of four worlds, one belonging to each character. Each of us constructs our own world through our own experiences, and when those experiences aren’t enough, we may or may not turn to others to fill in the blanks. It’s tempting to live in our world only, but The Moon Sliver forces us to live outside of our own head, showing us a drama from every perspective.

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